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System shock 2 wiki levels
System shock 2 wiki levels









The game is set aboard a space station in a cyberpunk vision of the year 2072. It was directed by Doug Church with Warren Spector serving as producer. A logical O/S Upgrade for an agile player would be Speedy, as it complements high AGI well, granting very swift movement (without any damage usually associated with Speed Boosters).System Shock is a 1994 first-person action-adventure video game developed by LookingGlass Technologies and published by Origin Systems.Speed Boosters provide a short-term alternative to Agility.If one mainly uses ranged weapons, Agility should be on a lower priority.It is important for every melee specialist to upgrade it, as one needs a high movement speed to dodge attacks, and match the pace of Cyborg Assassins.This is useful at any level of Agility, though more so for those with low Agility. Movement speed is increased when straferunning: moving in a direction diagonally by holding down one of the strafe keys and the forward key.

system shock 2 wiki levels

With AGI of 7 hardly any kickback is felt, while 8 results in no weapon kickback at all.Īgility also slightly reduces fall damage.Īgility 3 is a requirement of the Mark IV Laser Rapier and Annelid Launcher. Starting at 120%, one can gradually upgrade this statistic to move faster:Īgility affects weapon kickback.

system shock 2 wiki levels

Note that exceeding level 8 does not yield extra benefits.Īgility increases the movement speed of the player. A player can only permanently upgrade Agility to level 6, while the last two levels require a combination of the following items/psionic disciplines:

system shock 2 wiki levels

The maximum level of each statistic is 8. Agility or AGI is one of the basic statistics in System Shock 2.











System shock 2 wiki levels